Notably returning is the chance to jam a button for power during the backswing and add spin as the ball goes skyward, a wholly unrealistic option. Even on easy, if the swing is a smidgen off in power or straightness, it misses, short putt or not.Įlements from EA’s retired Tiger Woods series remain. Greens present a useless guide showing the best ball track but no indication of what that line represents to help aim. This becomes more forgiving when leveling, however marginal the gain. With the ball airborne, a small window shows the analog stick’s motion, and any left/right deviation (no matter how small) means a drastic gaffe. That’s true to the sport, as any one of those can cause a botched shot, yet EA’s PGA Tour doesn’t allow a sense of what’s going wrong at the moment. Each stroke accounts for forward and backswing speed, length, loft, and wind. The analog stick swing functions logically, but results vary, with little feedback on what sent a tee shot slicing toward trees. Fairways and greens seem stuck on their hardest/fastest setting. Prestige comes with a cost – this is a daunting golf sim. Each hole is lined with realistic-looking spectators, but their lack of reaction when struck with a ball removes the immersion. Gorgeous vistas line the courses, and every individually rendered blade of grass is visible, even on the fairway. Quiet commentary meaningfully discusses each hole during flybys. Presentation counts, like the Masters’ first day showing opening tee shots from Jack Nicklaus and others. In licensing, EA wins, scoring the Masters and key courses like Pebble Beach. While gorgeous, with pro golf’s best interactive presentation, the on-the-course action delivers inconsistent results. EA returns to the PGA with an inconsistent, frustrating simulation, struggling with its identity.
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